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1999-02-23
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Short: Heretic Amiga Port v0.89 (68k & PPC)
Author: Sebastian Jedruszkiewicz (elf^venus art)
Uploader: bjsebo@jota.ii.tuniv.szczecin.pl
Type: game/shoot
Requires: AGA or CGFX, 8(??)Mb of mem.
Replaces: game/shoot/Heretic.lha
Heretic Amiga Port.
Please read guide included in archive carefully.
new in v0.935
- Probably introduced a lot of new bugs in cgfx display
routines (dunno if this version is working om cgfx or not)
Maybe it will be fixed, maybe not - who knows?
- Fixed framerate calculations in -playdemo & -timedemo1
- removed -turbo switch. It was only needed to simulate 'very fast'
game, reported by some people. Now -bus fixes this bugs, so there is
no need to keep -turbo. However, it can be simulated on PPC,
with -bus switch and very low bus_clock value.
- added couple of asm-optimized functions in 68k version.
- Removed sound precacheing. 'Eated' lot of memory (some people don't
have 64Mb ,like I do ;) and caused some problems. Actually it has
been removed already in v0.89, but I forgot to mention.
- renamed DoomSound.library to HereticSound.library. It is not compatible
with doomsound.library.
- Added new c2p module (c2p_highres) which can be used on AGA to
get higher resolution. It is damn slow anyway.
- fixed high reslution. Weapon is now rendered correctly
as well as all texts and graphics elements.
- added -scaledgui switch. See Guide for more info.
- renamed config file to va_heretic.cfg (No more problems with
other ports).
new in v0.89
- fixed almost all routines, to use any resolution.
However, there still may be some places, where heretic will
show big mess in higher resolution than 320x200.
- new DoomSound.library. Rewritten by NOE. It has better mixing routines.
Version has been bumped to 38. Heretic NEEDS this version of library to run
with sound.
- Stereo panning works!
- Sound volume is now much higher.
- Grid in automap has been activated. See Guide for more info.
- New faster HAM6 c2p (PPC).
- Timedemo bugs fixed. Now -timedemo switch works perfectly.
- Fixed this ugly two little sprites on status bar in hicolor mode.
- New faster timing routines in 68k version.
- fixed HereticLauncher, to allow using ':' and other chars in
'Other Options' gadget.
- fixed joystick support.
- added support for external c2p modules (68k).See guide for more info.
added -c2p switch See guide for more info.
- added two IconSets. See guide, to see who made it.
- screenshoting now works also in 256 colour mode. However, pictures
are saved as 24bit IFF.
- Fixed sky wraping bug in high resolution.
new in v0.8
- new, faster rendering routines in 68k version.
- new timing routines. This code was taken from ADoom PPC, with some
additional optimizations. Added -bus switch. Guide for more info.
new in v0.7
- High resolution. There is a lot of limitations:
- It does not work on AGA in 68k version
- It does not work on AGA in hicolor (on both PPC and 68k)
- A lot of things will probably look weird, I am working on that.
- It actually can be only used in full screen game, A lot of
code still need to be patched.
- Fixed hicolor in cgfx.
- added -lowdetail switch, lowdetailed are only floor and ceiling.
Can be changed during game with 'l' key.
This speeds game a bit (aspecially on 68k). Does not work in hicolor
mode.
- added Heretic Launcher, for easy access to all switches and options.
- added -turbo options. Some people reported, that this game runs too
fast on their computers. Now I know why - but I don't know how
to fix it ;( If you dare, try to finish 1st level, in nightmare
+ turbo mode ;)
new in v0.6
- Jacek Cybularczyk (Noe) joined to the team ;)
- I screwed a lot of things in v0.5. Sorrry for that.
- added -hicolor (enables 15bit rendering) and -bilinear
(enables bilinear filtering in hicolor) switches.
Bilinear filtering can be switched on/off during the game
with F5 key.
Bilinear filtering works only on walls,floors and ceilings.
Sprites are filtered only vertically.
- Added -ham6 and -ham8 switches. ham6 is default for aga.
- at least fixed sound routines. It works ok now (at least
on my machine ;)
- Fixed AGA Window mode.
- Hicolor rendering on cgfx has not been tested.
So it may not work.
- Added joy suppport. My joystick is broken,so I dont know
if it works.
- Added code to make screenshots. Only in hicolor so far.
new in v0.5
- Fixed some bugs in sound replay routines.
- All sounds are now precached at start.
- Heretic now works in window also on AGA. This feature is very
buggy at the moment.
new in v0.4
- Sound. I have used doomsound.library which was used in
ADoom PPC. This library was created by Joseph Fenton.
All I have made was pragma file with proper libcall's
for 68k version of Heretic.
This also allow to use music (you will need MIDI_Instruments
from ADoom to hear music).
Three new switches:
-music enables music
-nosfx disables sound fx
-nosound disables all sound (music and sfx)
- Fixed all (as always only hopefully ;) bugs in cgfx display
routines.
- There is no need to use -asl switch on cgfx anymore.Heretic
will try to find best screen mode automagically.
- Heretic now automagically pauses, if heretic screen or window
has been deactivated.
- Added mousewheel support. Mousewheel simulates look up
and look down keys.
New in v0.3:
- Added code to darken display, if menu is active.
- all keyboard bugs has been fixed. See guide
for available keys.
- some minor speedup made to 68k version, and also for
PPC.
- hopefully fixed all bugs with cgfx.
- Sound and network does not work at the moment.